Saturday, February 7, 2015

WIP: Aphrael Sculpt 4

Greetings and salutations! It has been a very busy week so I haven't been able to get as much sculpting done as would like. Therefore, I will cover the steps I took to get the basic shape of the shoes today. First of all, I started with just a simple a cube:



Next, I went ahead and duplicated the cube and placed it on the other side of the x-axis, then joined the meshes so I could take advantage of the mirror function in the sculpt tool. This allows me to sculpt both shoes at the same time.



I then proceeded to shape the cubes first before subdividing it and adding a multi-resolution modifier to it. I wanted to have a very base start for when I actually start shaping the form of the shoes.



I then proceeded to shape the mesh around Aphrael's foot so I could make sure the form was sound before refining it.



Once the overall form was in place, I went ahead and refined the shape until it came close to the original form that I had defined in the concept sketches.



The toe of the shoe I had to modify somewhat so it would fit the foot. There is a reason shoes are designed a certain way! However, I now have a satisfactory shape that I can place the other details onto when I get to that point. Plus, the shape really brings out Aphrael's legs which I like. I never really realized how much a shoe can influence the overall form of a woman's leg. It is pretty enlightening actually.



I haven't added the steel plates and there are no textures. However, her legs are already looking fantastic! This is one reason why it is wise to plan ahead because then you won't be wasting time trying to get the forms correct. Amazing how that works.

Next will be the rest of Aphrael's belt and her jacket so stay tuned!

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