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Before I finish the belt, I was thinking of doing Aphrael's shoes next. I was thinking of just using a subdivided cube and shaping that around her foot. The resulting shape I will then duplicate and negatively scale it for her other foot and then combine the meshes so I can take advantage of the mirroring feature in sculpt mode. That would probably be the fastest way to do both shoes.
Aphrael's jacket will probably be the hardest part. I have yet to figure out how to approach it yet but I may use some modified cylinders as a start and go from there. However, once all of her clothes have been sculpted and placed, I can finally model the lo-res mesh which in my opinion at the moment will be far easier to do. While sculpting is interesting and fun, I find it much more enjoyable to just model from a single plane and go from there. I am a very meticulous person that way, but I feel it gives the most control. Does it provide the best results though for my workflow? I don't know yet, hence why I am sculpting so I can find out. Plus I need the normal maps from the sculpt anyway.
So I have more work to do. I am hoping that the next time I show Aphrael, her clothes should be done. However, I have quite a bit of work from other projects I have to finish, including homework from school. While I have made my Four Heroes project the top priority, I do not want to comprise my school work with low grades so it is a difficult balance to maintain. I believe I can manage though. What will I talk about next time? I don't know yet, but stay tuned to find out!
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