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Now doing the hair was quite difficult. I went through at least two attempts to sculpt it until I got a result I wanted. How I finally got there is I used a method that is used quite often in games, but with subdivided boxes instead of planes. I used these boxes to lay hair around her head. I then combined all of the boxes into one mesh and sculpted it until it resembled hair, or at least my attempt to make it resemble hair anyway. Here is what the subdivided boxes looked like when I combined them together:
I used some soft select (or proportional editing as it is called in Blender) at this point to shape the hair closer to her head. Then I went to work on sculpting out some texture. Below is the final result:
Now I just want to point out that the hair is just a placeholder just like the body. This will help me do the final layout of the hair when I model the low poly version of the hair, saving me quite a bit of time. In addition, since I shaped everything similarly to how one would use planes for hair anyway, it will make it even easier later.
Now that I am at this point, I can finally concentrate on sculpting the clothes. I am hoping that the next time I post about Aphrael, the entire sculpt (not including props) will be complete. I hope all of you are having as much fun following this work in progress as I am building the character. Stay tuned for more!
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