Greetings and salutations! Today I will show the completion of the cranium. After that though, I hope all of you don't mind but I am going to try to speed up my production at this point since I have pretty much six months until graduation. I was hoping to have all four characters done by then so I will not be able to post constantly about progress on the project. However, since The Four Heroes will now be part of my final project for school, I will provide updates for them along with updates for the final project.
Anyway, so to complete the cranium, I proceeded to go ahead and expand two edge loops from the "mask" of the face and connect it to the ear as shown below.
|
Connecting the ear to the rest of the mesh. |
It appears hard at first, but it is actually quite simple to keep everything as quads. Next, I extrude edge loops from the top of the skull and use the ear as a guide on how to rotate them along the top of the cranium as shown in the two images below:
|
Extruding edges out to form the top of the skull. |
|
Completing the skull by rotating around the ear. |
Creating the edge loops in this manner helps keep the natural shape of the skull intact. I am still debating though if I want to add more edge loops later just to give a little bit more roundness to the skull. I do need to be careful though because more edge loops means more polygons and I don't want that.
Anyway, the completed head for Aphrael is below:
|
Aphrael's head is complete! |
At this point, I only have just over 800 quads, so not bad at all. If I do add more edge loops, it may push the head to over a thousand, so I may not add any at all. I like keeping the quad count low, especially since I will need to triangulate the mesh by hand later for use in Unreal Engine 4.
Okay so that's it. I hope everyone enjoyed watching the head form. I have an important announcement for my next post so stay tuned!
No comments:
Post a Comment