Wednesday, March 11, 2015

WIP: Aphrael Lo-Res Model 3

Greetings and salutations! Today I will show the completion of the cranium. After that though, I hope all of you don't mind but I am going to try to speed up my production at this point since I have pretty much six months until graduation. I was hoping to have all four characters done by then so I will not be able to post constantly about progress on the project. However, since The Four Heroes will now be part of my final project for school, I will provide updates for them along with updates for the final project.

Anyway, so to complete the cranium, I proceeded to go ahead and expand two edge loops from the "mask" of the face and connect it to the ear as shown below.

Connecting the ear to the rest of the mesh.
It appears hard at first, but it is actually quite simple to keep everything as quads. Next, I extrude edge loops from the top of the skull and use the ear as a guide on how to rotate them along the top of the cranium as shown in the two images below:

Extruding edges out to form the top of the skull.

Completing the skull by rotating around the ear.

Creating the edge loops in this manner helps keep the natural shape of the skull intact. I am still debating though if I want to add more edge loops later just to give a little bit more roundness to the skull. I do need to be careful though because more edge loops means more polygons and I don't want that.

Anyway, the completed head for Aphrael is below:

Aphrael's head is complete!
At this point, I only have just over 800 quads, so not bad at all. If I do add more edge loops, it may push the head to over a thousand, so I may not add any at all. I like keeping the quad count low, especially since I will need to triangulate the mesh by hand later for use in Unreal Engine 4.

Okay so that's it. I hope everyone enjoyed watching the head form. I have an important announcement for my next post so stay tuned!

No comments:

Post a Comment