Saturday, March 14, 2015

Announcing... Prism!

Greetings and salutations! Today, I am revealing the name of my senior project that I will be working on for the remaining time I will be at The Art Institute... Prism!



An ancient encoding technology called Prism has left many treasures in deep space up for grabs. Those called Prism Hunters hunt for these precious artifacts in hopes of unlocking their dreams. Can you guide your heroine or hero to victory?

Prism will be a third person action-rpg designed for single or multiplayer offline or online game play throughout a variety of environments. Players will control one of four heroes and hunt down Prisms to help make their character grow stronger. At the same time, a common foe also hunts for the Prisms and it is up to the player to collect them before they do. It will be aimed for release on Steam eventually if I can get commercial licenses for some of the programs I use (very expensive unfortunately).

The idea for this game came about for several reasons. If you have read my previous posts, you may be aware of my ranting about Diablo III, Destiny and Phantasy Star Online 2. In addition, I know there is a large market for Phantasy Star Online 2 here in the west that Sega refuses to acknowledge (myself included in that market) so making this game is kind of a direct response to the failure that is Sega and somewhat Destiny as well. From what I heard, Destiny was the most returned game of 2014 (even though several million players still play it so it was still a commercial success). I don't know how true that is but from all the people I have talked to and listened about the game, obviously a lot of players were disappointed in it and were hoping for something more robust.

My main competition I think will be Diablo III so I have been studying game play from several different types of games to ensure that I have an idea of what makes them tick and why people keep coming back for more. One of the things about the original Phantasy Star Online is that its game play and loot system were inspired by the original Diablo. I hear Destiny has awesome game play but from what I can tell, I don't really see it. I've watched people play the game and have studied it but I don't understand why people do play it. It seems more like Borderlands, just not as over the top.

Overall, I am also making the game for myself because, well, I like to make games. The name for Prism itself was actually from an older card game I created over a decade ago but never commercially released. The name Prism helps keep the main focus of the game in mind; for the art direction to the items that can drop in the game. While at school here at The Art Insititute, I have learned how hard it can be to have a focus and single direction in mind when building a game so having a name for the game that constantly reminds me of the theme will help keep my focus in check. In addition, I love working with color and color theory is one of my favorite subjects so I will incorporate everything I know about color theory into some form in Prism. Color is the focus, the be all and end all of the game. The Four Heroes themselves revolve around this them such as Aphrael Red. The next character, Puma Aurelius is named after gold, a type of yellow-green. So color pretty much is the central theme of the game.

I want to have a prototype level and more if possible done by the time of my graduation. I will be posting updates about the game here on my blog so tune in! It will be a grand adventure!

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